ar (all random mode)

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all random urf mode

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Game modes

Game modes are a set of restrictions within which the game of Dota 2 can be played. Most game modes alter how heroes are picked by players. There are also some novelty modes that allow 1v1 play, or give a player a new hero every time they die, for example. Game modes are unlocked by increasing your profile level, with all modes being unlocked at level 10. In addition to standard game modes, Dota 2 also supports Custom Games created by the community.


All Pick [ edit ]

Choose from the full hero pool.
Players can choose any hero, random a hero, re-pick a hero once, or swap heroes with teammates.

  • 75 seconds hero selection time, instead of the default 60.
  • 75 seconds pre-creep time, instead of the default 90.
  • Players lose 2 gold per second if they haven’t picked a hero after the selection timer runs out.
    • Cannot random in the last 10 seconds of the picking phase.

Turbo Mode [ edit ]

This game mode has the same rules as All Pick. However, in order to shorten the match time, several differences exist:

  • Faster drafting.
    • All Bans are applied immediately, rather than being voted and randomly chosen.
    • All players pick at the same time.
    • Shorter timers on all ban, pick and strategy phases.
  • Increased gold and experience gain.
    • All Creep bounties doubled
    • All Experience gains doubled
    • Hand of Midas gold doubled
  • No gold lost on death.
  • Ancients do not regenerate health.
  • Neutral Items drop 7 minutes earlier than in a normal game (tier 1 items drop at 0:00, tier 2 items drop at 8:00. )
    • The shop still shows the standard game times for their unlocks. However, the displayed times still light up correctly when the items become available.
  • Weaker towers.
    • All Tier towers have 1200 HP.
    • Tier 1 armor — 12.
    • Tier 2 and 3 armor — 14
    • Tier 4 armor — 21
  • Creeps are upgraded at a much faster rate than normal.
    • Creeps are upgraded at wave 6 and every 5 waves afterward (i.e. 11, 16, 21, 26. )
    • Creeps receive 3 upgrades compared to normal mode at each time they are upgraded.
  • Very fast couriers with streamlined controls
    • Each player is automatically given their own courier. Couriers start the game as Flying.
    • Couriers automatically deliver items in the Stash or their own inventory. Couriers have an ability to toggle this feature off.
    • Couriers are permanently hasted at 1100 movement speed.
    • Prior to 7.23, couriers were also permanently invulnerable. After 7.23, they became vulnerable.
  • Items can be sold from anywhere
  • No items require access to the Secret Shop (all items can be bought from the normal shop). Secret Shops also act as normal shops.
  • Town Portal Scroll s and Boots of Travel have halved cooldowns.
  • Reduced Roshan Respawn Timer, seemingly 5-7 minutes
  • Prior to 7.23, hero respawn timers were reduced.
  • Each match earns half the standard hero XP for Dota Plus.
  • Hero stats in the player profile are not updated, the All Hero Challenge can be done in Turbo Mode.
  • Wins in Turbo Mode count as half wins for Arcana s that track wins.

Ranked All Pick [ edit ]

The All Pick mode in ranked matches works different than the regular All Pick mode, and is called «Ranked Matchmaking».

  • At first, every player has 15 seconds to vote for a hero to get banned.
    • All players select a hero at the same time.
    • A hero may only be voted once. Two players cannot vote for the same hero.
    • The game displays heroes as they are voted on, but not who voted.
    • After the 15 seconds, half of the heroes that were voted on get randomly selected and banned.
    • The number of bans is equal to half the total number of votes. If there is an odd number of votes, the number of bans is randomly rounded up or down.
    • The random ban selection chooses at most 3 heroes from one specific team’s votes, so it is more evenly split.
  • Right after the banning phase, the picking phase begins.
    • Teams have up to 25 seconds to pick a hero. If the timer expires, each player that hasn’t selected a hero loses 2 gold per second. The selection will stay on this team until a hero is picked.
    • Once a selection is made, it immediately switches to the other team to pick.
    • Initial starting team is random, but known at the start of the strategy period.
    • If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked is assigned a random hero and the turn resumes to the other team.
    • If one player disconnects in this stage before picking a hero, turns continue and other players are able to spawn after 30 seconds of his turn to pick. That player is assigned a random hero upon their reconnect.
    • If a player does not enter battle with his hero until after the 0:00 mark, that player’s gold is removed and distributed to all of the players on his team. Similar to if he had abandoned, but it does not count as an abandon for the sake of the game being safe to leave.
  • Randoming: Players can choose to random a hero from All heroes except their 25 least played ones.
    • Only two first picks for each team can be randomed.
    • The randomed hero cannot be repicked.
    • Randoming a hero gives the player a Faerie Fire and an Enchanted Mango at the beginning of the game.

All Pick picking order
(This example assumes Radiant is the starting team. Invert teams if Dire is the starting team.)

Radiant Dire Dire Radiant Radiant Dire Dire Radiant Radiant Dire

Single Draft [ edit ]

Choose from 3 random heroes.
Players pick from a pool of one Strength hero, one Agility hero, and one Intelligence hero. Each player gets different randomly assigned heroes.

  • Randoming a hero out of the selected 3 does not grant extra gold.
  • Swapping heroes with allies is not allowed.
  • When in Low Priority, the player is only allowed to play in this game mode.

Random Draft [ edit ]

Players take turns choosing from a pool of 50 random heroes.
Radiant and Dire players take turns picking from a pool of 50 random heroes. Players are given 20 seconds to make each choice. The starting team is always the same.

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Random Draft picking order

Radiant Dire Dire Radiant Radiant Dire Dire Radiant Radiant Dire

All Random [ edit ]

Each player gets a random hero.
All players are assigned a random hero.

Unavailable heroes


Captains Mode [ edit ]

Each team’s captain bans and chooses heroes for the team.
Captains mode is the standard format for tournament games. The captains ban certain heroes, up to six per team, preventing either team from picking the hero. The captain also chooses five heroes for their team. After the captains choose five heroes, each player chooses a hero from their captain’s selections. 35 seconds are allotted for bans, and 35 seconds for picks. Each captain has 130 seconds total bonus time that can be used throughout any selection. If time runs out during a ban selection, no hero will be banned; if time runs out during a pick selection, a random hero will be chosen. In Unranked matchmaking, The player that clicks the «become captain» button first is the captain; In Ranked, the captain is the player on each team with the highest solo MMR. The starting team is randomly selected in matchmaking; if playing in a private lobby a starting team may be specified. Some heroes that were recently created or tweaked are unavailable in Captains Mode; they will be added eventually.

Captains Mode picking order
(This example assumes Radiant is the starting team. Invert teams if Dire is the starting team.)

Ban Ban Ban Ban Ban Ban Pick Pick Pick Pick Ban Ban Ban Ban Pick Pick Pick Pick Ban Ban Pick Pick
Unavailable heroes

Captains Draft [ edit ]

Captains ban and choose from a selection of 27 heroes.
Each team’s captain bans three heroes, then they take turns picking five heroes for their team. Heroes are chosen from a pool of 27 random heroes: 9 Strength heroes, 9 Agility heroes, and 9 Intelligence heroes. Each captain has 180 seconds total to make all selections. The player that clicks the «become captain» button first is the captain. The starting team is randomly selected in matchmaking; if playing in a private lobby a starting team may be specified. All heroes are available in Captains Draft.

Captains Draft picking order
(This example assumes Radiant is the starting team. Invert teams if Dire is the starting team.)

Ban Ban Ban Ban Ban Ban Pick Pick Pick Pick Pick Pick Pick Pick Pick Pick

Least Played [ edit ]

Choose from a pool of your least played heroes.
Each player cannot choose any of their 40 most played heroes.

  • Players cannot swap heroes.

Limited Heroes [ edit ]

Play with heroes suitable for new players.
Select from a pool of heroes designated for beginners. Playing Limited Heroes matches used to be part of the tutorial, this is no longer the case. There are no punishments for leaving a game, and bots will replace players who leave.

  • Limited Heroes cannot be played in a private lobby.
  • If a player leaves without picking a hero, the bot will not choose a hero.
  • Has been removed from public matchmaking after The International 2020 Battle Pass Event had started.
Available heroes

Bounty Hunter Death Prophet Dragon Knight
Drow Ranger Juggernaut Lich
Lion Luna
Omniknight Razor Sand King
Sniper Sven Tidehunter
Vengeful Spirit Viper Warlock
Windranger Witch Doctor Wraith King

Ability Draft [ edit ]

Play a hero with four abilities selected from a random pool of abilities.
Players are given a random hero from Ability-Draft enabled heroes. Each players’ abilities are put into a pool. Players take turns selecting abilities from the pool, given five seconds for each choice. Each player selects three normal abilities and one ultimate.

Unavailable heroes

Earth Spirit Invoker Lone Druid Morphling
Unavailable abilities

Tempest Double 1 Devour 2 Astral Spirit 4
Elder Dragon Form 3 Infest 6 Assimilate 5
Eclipse 4 Divided We Stand 1 Primal Spring 2
Multicast 1 Unrefined Fireblast 5 Sun Ray 2
Illusory Orb 2 Spell Steal 7 Shadow Poison 2
Shadowraze (Medium) 2 Presence of the Dark Lord 7 Metamorphosis 3
Minefield Sign 4 Second Chakram 5 Berserker’s Rage 3
Whirling Axes 2 4 Walrus Kick 5 Nimbus 5
Tree Volley 5 Shadow Step 5

1 Disabled for balance reasons.
2 Non-ultimate spells which require more than one ability slot are disabled because of hotkey issues. Only ultimates may use a second ability slot, but not a third.
3 Spells which switch between melee and ranged form are all disabled for technical reasons.
4 Spells which have direct synergy/interaction with other spells are disabled, as they are deemed too weak on their own, or too limiting.
5 Some spells granted by Aghanim’s Scepter are disabled for various reasons.
6 According to game files: «//infest does not grant control, this causes infest to be sort of useless»
7 Unknown reasons.

  • When acquiring Aghanim’s Scepter , Burrow and Eyes In The Forest are granted to Nyx Assassin and Treant Protector , regardless of what spells they have.
  • Silencer ‘s innate Intelligence Steal is not disabled and works for Silencer. It is not bound to Glaives of Wisdom .
  • Faceless Void ‘s innate immunity to Chronosphere , and Bane ‘s innate ability to attack Nightmared units are not disabled and work for them, regardless of what spells they have.
    • Another hero that picks Chronosphere and places it gets immunity to it, but Nightmared units can only be attacked by Bane regardless of who is the ability’s owner.
  • Alchemist can still infuse allies with Aghanim’s Scepter .
  • Only when Gyrocopter getting Flak Cannon and acquiring Aghanim’s Scepter , Side Gunner can work.

1v1 Solo Mid [ edit ]

Play 1v1 against another player in the middle lane.
Practice your mid-lane play against another player. The first player to achieve two kills or destroy an enemy tower wins. Players can pick identical heroes, and cannot see their opponent’s hero choice until they have made a selection. Only the middle lane will spawn creeps. Each player starts off with a courier, free of charge.

  • First set of runes does not spawn.
  • Players can voice chat with each other.
  • Players may forfeit by calling ‘gg’ or leaving the match.
  • Side towers are invulnerable.

All Random Deathmatch [ edit ]

Players receive a random hero when they respawn after dying. First team to exhaust either teams 40 respawns, reach 45 kills on either team, or when the Ancient is destroyed, wins.
At the start of a match, every player is given a random hero. When a player dies, they are given a new random hero upon respawning, all of the players’ previous reliable gold and items, including the Hero levels are kept for the new Hero. Each team has a total of 40 respawns. The game ends when a team has no respawns left and all its players are dead, or the ancient is destroyed.

  • When selling items, you get 85% of the purchase price.
  • You can see your next hero (and level abilities up) as soon as your current hero dies.
  • You can buyback if you click on your hero portrait at the top, and from there you can buyback.
Unavailable heroes

Invoker Lone Druid Meepo

Private Lobbies [ edit ]

In private lobbies, the creep spawn timer in the All Pick mode uses the same timer as the Captain’s Draft mode.

These game modes are only available in private lobby games.

Reverse Draft [ edit ]

Captains choose heroes that the other team must play.
Same rules as Captains Mode, except after the captains have chosen their heroes, players will be forced to pick from the other team’s choices.

Mid Only [ edit ]

Creeps only spawn in the middle lane. Duplicate heroes allowed.
Similar to 1v1 Solo Mid but less restrictive. Creeps only spawn in middle lane, and players are allowed to select the same hero. Any amount of players can play, and the game only ends when either team’s ancient is destroyed.

Event Game Modes [ edit ]

Several game modes are released for a limited time to tie in with seasonal events. These modes cannot be played outside of the duration of the event.

Diretide 2020 [ edit ]

Collect candy for your team’s candy bucket. Avoid the sugar-hungry Roshan!

Diretide 2020 features invulnerable buildings, new tough creeps called Roshlings on each lane, and a candy bucket in each team’s ancient creep camp. The game mode has two phases, the first goal being to collect candy and to return it to your team’s candy bucket. Candy can be obtained from Roshlings or neutral creeps, or stolen from enemy heroes or the enemy bucket. After some time, Roshan will begin roaming the map, chasing random heroes and attacking them until they die or feed him a piece of candy. When the first phase ends, the team with the most candy stored wins, and Roshan settles in one of the jungle camps, beginning the second phase. All heroes receive a substantial amount of gold to spend on items and both teams must now work together to kill Roshan for the match to end. Roshan has much higher health and an arsenal of deadly abilities at his disposal. All players receive a Greevil Egg upon completion of a Diretide 2020 match.

Diretide 2020 [ edit ]

A variant of Diretide 2020 with a different Roshan fight.

Most of the rules are the same as Diretide 2020, however the Roshan fight plays differently. All heroes receive unlimited gold with which to purchase items. Roshan has gained additional, more powerful abilities. When Roshan dies, he comes back stronger, gaining more health each time he is defeated, with the match ending when the timer runs out.

The Greeviling [ edit ]

Transform into your Greevil! Race to clear out 11 neutral Greevil camps around the map.

The Greeviling features invulnerable buildings, no lane creeps and neutral Greevil camps with unique abilities that occasionally appear in the jungle. Players are given the Greevil Whistle, which allows them to transform their hero into a selected Greevil from the player’s inventory, with abilities and stats based on which essences were applied to its Greevil Egg before hatching. The goal of the game mode is to clear out 11 neutral Greevil camps before the enemy team. Each cleared camp spawns a gift which sends random items to a random hero on the map.

Wraith-Night [ edit ]

Defend Skeleton King’s altar against waves of creeps as he is reborn into Wraith King!

Wraith-Night is a mode where a team of 5 players must defeat 13 waves of creeps and prevent Skeleton King ‘s altar from being destroyed. The last wave features a reborn Wraith King , which must be defeated 3 times to complete the wave. The match ends if Wraith King is defeated, Skeleton King ‘s altar is destroyed, or if all 5 players are dead.

Available heroes

Axe Crystal Maiden Drow Ranger
Elder Titan Jakiro Juggernaut
Legion Commander Lina Magnus
Omniknight Queen of Pain Sand King
Shadow Fiend Shadow Shaman Storm Spirit
Sven Templar Assassin Venomancer
Windranger Witch Doctor

Most heroes have a modification to their skill set.

Fighting the Year Beast [ edit ]

Battle the elusive Year Beast for rewards and fame!

The Year Beast is occasionally available during the New Bloom Festival 2020. In this game mode, five players must attempt to inflict as much damage as possible to the Year Beast. The round ends when the timer runs out or all players are dead. Rewards are based on how much damage was inflicted.

Compendium Match [ edit ]

Replay matches from The International 2020 with the same picks.
This game mode was available to Compendium owners, and allowed them to replay certain matches from The International 2020. Players can choose from the five heroes that were picked by the competing teams playing in the original match.

Mutation Mode [ edit ]

Play an unranked match with random game modifiers’
This game mode was available to The International 2020 Battle Pass owners. Players could queue for an unranked match with three random game modifiers that greatly changes Dota 2’s mechanics.

Weekend Battle Cup [ edit ]

The Weekend Battle Cup is a weekly tournament available during certain tournament events. It compromises eight teams in a competing in a single bracket format. Winners of the Battle Cup earn temporary awards depending on the event.

How to enable other game modes [ edit ]

To enable game modes other than those listed under Find Match, type dota_match_game_modes ## in the Dota 2 console, where ## is the number of the game mode from the list below. Some of these modes (such as Diretide) are only playable in a local lobby or ranked matchmaking.

Number Mode
2 All Pick
4 Captains Mode
8 Random Draft
16 Single Draft
32 All Random
64 unknown
128 Diretide
256 Reverse Captains Mode
512 The Greeviling
1024 Tutorial
2048 Mid Only
4096 Least Played
8192 Limited Heroes
16384 «Compendium»
32768 «#addon_game_name»
65536 Captains Draft
131072 Balanced Draft
262144 Ability Draft
524288 «#addon_game_name»
1048576 All Random Deathmatch
2097152 1v1 Mid

Enabling multiple game modes at once [ edit ]

dota_match_game_modes takes a number as a parameter, which, when converted to binary acts like a switch (e.g. 1048576 is 100000000000000000000 in binary). Each zero/one is a switch to enable each game mode. In layman’s terms you can enable and disable game modes by adding the numbers together. For example, to play All Pick and Single Draft you would do calculate 2 + 16 = 18 and put 18 with the console command.

Some useful combinations:

  • Every available game mode: dota_match_game_modes 2097152
  • All non-listed game modes: dota_match_game_modes 183232

New Gamemode AR All random

so lots of people use wheels to make this a thing for what character they are going to play, what perks and so on.

This game mode can be played solo/swf but everything will be random. No offerings for chests/maps/hooks/ pure random everything. Gamemode should give bloodpoints and might take sweat out of it and reduce toxic behaviour in general.

The game imo is viable since it will break with the current meta for both sides and nobody has to feel bad because they brought meme to tryhard and got rekt by it.

So basicly all killers/survivors that you have + perks + addons/items. Should make for funny rounds.

I think the mode should also award bp at a normal rate. I suggest that similar to kyf this mode gives you all perks available.

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